Video game merupakan sebuah permainan elektronik yang melibatkan inter terjemahan - Video game merupakan sebuah permainan elektronik yang melibatkan inter Inggris Bagaimana mengatakan

Video game merupakan sebuah permain

Video game merupakan sebuah permainan elektronik yang melibatkan interaksi manusia dengan perangkat visual seperti layar televisi atau monitor komputer. Kata video dalam istilah video game dulunya merujuk pada perangkat tampilan raster, namun sekarang diartikan sebagai perangkat visual apapun yang dapat menampilkan gambar dua atau tiga dimensi. Video game pada saat ini lebih mudah diciptakan karena dukungan Game Engine. Terdapat banyak jenis game engine, dan salah satunya adalah Unity. Unity dapat digunakan untuk membuat berbagai video game dua dimensi (2D) dan tiga dimensi (3D) untuk berbagai platform. Unity juga banyak digunakan oleh pemula dan indie game developer karena dapat didapatkan secara gratis untuk keperluan non-komersil.
Pada video game, pergerakan objek musuh ditentukan oleh runtutan aksi sederhana berupa perintah bergerak atau menyerang pada interval tertentu. Runtutan aksi ini memiliki pola tetap yang disesuaikan dengan aksi pemain dan waktu berjalannya permainan. Hal ini dapat disebut penerapan kecerdasan sederhana namun karena polanya tetap, aksi karakter lawan komputer dalam sebuah permainan menjadi mudah ditebak dan dapat mengurangi daya tarik permainan dalam waktu yang relatif singkat.
Dalam beberapa jenis video game seperti Action Role Playing Game (ARPG), pola permainan dari karakter lawan yang dikendalikan komputer berpengaruh pada Gaming Experience atau kesenangan pemain. ARPG merupakan bentuk modern dari Role Playing Game (RPG). Video game jenis ini memberikan keleluasaan bagi pemain untuk memodifikasi karakter yang dimainkan dan beberapa memiliki cerita bercabang dengan beberapa ending. ARPG diawali dengan dirilisnya Diablo. Diablo merupakan RPG untuk komputer yang menggunakan unsur action-oriented gameplay (permainan aksi) menggantikan sistem turn-based strategy (strategi berdasarkan giliran) pada RPG tradisional. Permainan RPG baru terutama permainan RPG online memiliki permainan yang dikembangkan menyerupai Diablo. Kecerdasan buatan yang diterapkan cukup sederhana, yaitu mengejar pemain dan menyerangnya jika pemain ada dalam jarak tertentu selama waktu yang ditentukan. Tingkat kesulitan permainan ditentukan dengan statistik karakter musuh seperti jumlah kekuatan serangan atau besarnya nyawa atau hit points (HP) yang dimiliki.
Kecerdasan buatan dapat diterapkan dalam video game, yang mencakup fungsi kompleks yang spesifik pada jenis objek dalam video game. Fungsi kecerdasan buatan menggunakan sumber daya yang disesuaikan dengan pola permainan. Kecerdasan buatan dalam video game menyimpan banyak masukan informasi dan harus memprosesnya. Ini karena sumber daya tersebut dibutuhkan untuk membuat kecerdasan buatan melakukan simulasi menjadi seorang pemain manusia.
Sumber daya yang digunakan kecerdasan buatan dalam video game bermacam-macam mulai dari informasi status karakter, perlengkapan, keadaan lingkungan sekitar, dan dalam beberapa kasus mengolah informasi strategi bisnis dan strategi militer. Misalnya sebuah karakter musuh (enemy) akan melakukan serangan pada karakter pemain. Enemy akan menghitung apakah posisi karakter pemain berada dalam jangkauan serangan jarak dekat atau jauh. Jika enemy akan menggunakan serangan jarak jauh yang membutuhkan parameter khusus seperti charge time, hit points (HP), mana points (MP), dan cooldown lalu karakter pemain mendekatinya, ia dapat membatalkan keputusan itu untuk melakukan serangan jarak dekat terhadap pemain. Enemy juga dapat mencoba untuk menghindar atau bertahan jika pemain melancarkan serangan pada enemy. Finite State Machine (FSM) merupakan salah satu metode yang dapat digunakan pada kecerdasan buatan game. Proses FSM cukup sederhana dan memiliki performa yang cukup baik sehingga dapat diterapkan pada berbagai jenis video game. FSM bekerja dengan cara menghubungkan state-state input untuk menentukan state output yang akan dilakukan. State input dapat berupa aksi yang dilakukan pemain seperti menekan tombol atau menggerakkan karakter pemain dalam permainan, posisi karakter pemain dalam video game, dan parameter yang ada dalam video game seperti jumlah HP dan MP. State output berisi aksi yang dapat dilakukan oleh karakter Non-player Character (NPC). Isi dari state output berupa perintah untuk bergerak, melakukan aksi tertentu seperti menyerang, bertahan, atau menggunakan skill.
Kecerdasan buatan yang diterapkan dalam video game yang menggunakan Unity Engine umumnya cukup sederhana seperti mengikuti karakter pemain dan melakukan satu atau dua aksi yang ditentukan. FSM dapat menyimpan banyak state yang berisi aksi spesifik yang dapat dilakukan oleh NPC atau karakter musuh. Hal ini secara teori dapat membuat karakter melakukan banyak aksi rumit dengan metode yang cukup sederhana. FSM juga dapat dikembangkan untuk membuat rangkaian aksi acak yang terkontrol, yang diharapkan dapat membuat aksi kecerdasan buatan lebih sulit dibaca dan membuat pola permainan menjadi lebih bervariasi dan unik.
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The video game is an electronic game that involves interaction with human visual device such as a television screen or computer monitor. The word video in video game term originally referring to a raster display device, but is now defined as any visual device can display images in two or three dimensions. Video games at this time are more easily created because Game Engine support. There are many types of game engines, and one of them is Unity. Unity can be used to make a variety of video games, two dimensional (2D) and three-dimensional (3D) for various platforms. Unity is also widely used by beginners and indie game developers because it can be obtained free of charge for non-commercial purposes.In the video game, the movement of the enemy is determined by the object for the command in the form of simple action of moving or attacking a particular interval. For this action has a fixed pattern are tailored to the player's actions and the time of the passing game. This can be called the application of simple intelligence but because the pattern remains, action computer opponent characters in a game became predictable and can reduce the attractiveness of the game in a relatively short time.In certain types of video games such as Action Role Playing Game (ARPG), the pattern of the game from a computer-controlled opponent characters effect on the Gaming Experience or the pleasure of the players. ARPG is a modern form of Role Playing Game (RPG). Video games of this type provide leeway for players to modify the character being played and some have branched stories with multiple endings. ARPG beginning with the release of Diablo. Diablo is a ROLE-PLAYING GAME for computers that use elements of action-oriented gameplay (game action) replaced the turn-based strategy (turn based strategy) on a traditional RPG. New RPG games especially online RPG games have game developed to resemble Diablo. Applied artificial intelligence is quite simple, that is, the pursuit of the player and if the player attacked him there within a certain time. The level of difficulty of the game is determined by stats of enemy characters such as the amount of attack power or magnitude of lives or hit points (HP).Artificial intelligence can be applied in video games, which include complex functions that are specific to the type of objects in a video game. Function of artificial intelligence using resources that are matched with the pattern of the game. Artificial intelligence in video games store a lot of information and input must process it. This is because the resources needed to create artificial intelligence do a simulation of being a human player.Resources that use artificial intelligence in video games are diverse ranging from the character's status information, gear, State of the environment, and in some cases information processing business strategy and military strategy. For example, an enemy character (enemy) will attack on the character of the players. Enemy will calculate whether the position of the player character within range range near or far. If the enemy will use distance attacks that requires special parameters such as the charge time, the hit points (HP), mana points (MP), and cooldown then player character walked up to her, he can undo that decision to do melee against the player. Enemy can also try to avoid or survive if the player launched an attack on the enemy. Finite State Machine (FSM) is one method that can be used on artificial intelligence game. FSM-process is quite simple and has a pretty good performance so that it can be applied to many different types of video games. FSM works by connecting state-state input to determine the state of the output that will be done. State of the input can be either action players like pressing a button or moving the player character in the game, the position of the player character in the video game, and the parameters that exist in video games, such as the amount of HP and MP. State output contains the action that can be performed by the character of Non-player Character (NPC). The content of state output in the form of commands to move, do certain actions such as attacking, survive, or use a skill.Artificial intelligence applied in video games that use the Unity Engine is generally quite simple as follows the player character and do one or two of the specified action. FSM can save a lot of state containing the specific action that can be performed by the NPC or enemy characters. This in theory could make the characters do a lot of intricate action with a fairly simple method. FSM can also be developed to create a controlled random series of action, which is expected to create artificial intelligence action more difficult to read and make the pattern of the game became more varied and unique.
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Video game is an electronic game that involves human interaction with a visual device such as a television screen or computer monitor. The word video in video game term used to refer to a raster display device, but is now defined as any visual device that can display images of two or three dimensions. Video games today are easier to create because of the support Game Engine. There are many types of game engine, and one of them is Unity. Unity can be used to make a variety of video games are two-dimensional (2D) and three dimensional (3D) for a variety of platforms. Unity is also widely used by beginners and indie game developers as it can be obtained free of charge for non-commercial purposes.
In the video game, the movement of the enemy object is determined by the simple action of a command sequence to move or attack at certain intervals. This action sequence has a fixed pattern adapted to the action of the player and the game goes on time. It can be called the application of intelligence is simple but because the pattern remains, the action of the character of the computer opponent in a game becomes predictable and can reduce the attractiveness of the game in a relatively short time.
In some types of video games such as Action Role Playing Game (ARPG), the pattern of the game of computer-controlled opponent's character affects the players Gaming Experience or pleasure. ARPG is the modern form of the Role Playing Game (RPG). Video games of this type provides flexibility for players to modify the playable characters and several had a branching story with multiple endings. ARPG begins with the release of Diablo. Diablo is an RPG for computers that use elements of action-oriented gameplay (game action) replace the system turn-based strategy (turn based strategy) on the traditional RPG. The new RPG game especially RPG games online has developed a game that resembles Diablo. Artificial intelligence is applied quite simply, is the pursuit of the player and attack if the player is a given distance during the allotted time. The level of difficulty of the game is determined by the enemy character stats such as the number of attack power or magnitude of life or hit points (HP) owned.
The artificial intelligence can be applied to video games, which include complex functions that are specific to the type of object in a video game. Artificial intelligence function using resources adapted to the pattern of the game. The artificial intelligence in video game store a lot of information input and must process it. This is because the resources needed to create artificial intelligence to simulate being a human player.
Resources used artificial intelligence in video games all kinds ranging from the status information of characters, equipment, state of the environment, and in some cases process information business strategies and military strategy. For example an enemy character (enemy) will carry out an attack on the character of the players. Enemy will calculate whether the position of the player character is within range of melee attacks or remote. If the enemy will use remote attacks that require specific parameters such as charge time, hit points (HP), where points (MP), and cooldown then the player character to him, he can cancel the decision to perform a melee attack against the player. Enemy can also try to avoid or survive if the player launched an attack on the enemy. Finite State Machine (FSM) is one method that can be used in artificial intelligence game. FSM process is quite simple and has a pretty good performance so that it can be applied to various types of video games. FSM works by connecting the state-state input to determine the state of output that will be done. State input can be any action taken by players such as pressing a button or moving the player character in the game, the position of the player character in the video game, and the parameters that exist in video games such as the amount of HP and MP. State output contains actions that can be performed by non-player character Character (NPC). The contents of state output of a command to move, perform certain actions such as attacking, defending, or use a skill.
The artificial intelligence applied in a video game that uses the Unity Engine is generally fairly simple as following the player's character and perform one or two actions were determined. FSM can save a lot of states that contain specific actions that can be performed by the NPC or enemy character. It theoretically can make the characters do a lot of complicated action with a fairly simple method. FSM can also be developed to create a series of randomized controlled action, which is expected to make the action of artificial intelligence is more difficult to read and make the pattern of the game become more varied and unique.
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