SOJET (Story of Javanese Puppet) dan Pengembangan Pendidikan Karakter. terjemahan - SOJET (Story of Javanese Puppet) dan Pengembangan Pendidikan Karakter. Inggris Bagaimana mengatakan

SOJET (Story of Javanese Puppet) da

SOJET (Story of Javanese Puppet) dan Pengembangan Pendidikan Karakter.
Story of Javanese Puppet “SOJET” merupakan sebuah konsep pengembangan cerita anak yang tidak meninggalkan prinsip pembuatan cerita anak yaitu: penciptaan dialog dalam cerita, amanat, serta menampilkan hitam putih dari cerita. (Hardjana, 2006:49) mengemukakan bahwa dialog dalam cerita penting untuk membuat cerita lebih hidup dan menarik sehingga dapat memberi gambaran yang jelas tentang watak/sikap tokoh cerita. Kedua prinsip amanat, artinya sebuah cerita akan lebih bermakna jika mengandung pesan positif atau ajaran kebaikan di dalamnya. Ketiga hitam-putih yaitu harus secara tegas membedakan perbuatan baik dan buruk. Perbuatan buruk diberi punishment dan perbuatan baik diberi reward. Maksudnya perbuatan buruk menimbulkan kesengsaraan dan perbuatan baik akan menghasilkan sesuatu yang menyenangkan. Misalnya kita dapat menceritakan saat pra perang Baratayuda di mana Karna tidak mengindahkan nasehet Kunti ibunya untuk tidak berperang dengan Pandawa. Hal ini berakibat pada meninggalnya Karna ditangan Arjuna, adik kandungnya sendiri. Cerita semacam ini akan memberikan amanat-amanat positif kepada anak untuk mamatuhi nasehat orang tua.
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SOJET (Story of Javanese Puppet) and the development of character education.
Story of Javanese Puppet "SOJET" is a concept of the development of children's stories who do not abandon the principle of the creation of children's stories, namely: the creation of the mandate in the story, dialogue, as well as displays in black and white from the story. (Hardjana, 2006:49) suggests that the dialogue in the story it is important to make the story more lively and interesting so that it can give a clear picture of the character/attitude of the story. The second principle mandate, meaning that a story will be more meaningful if it contains positive messages or teachings of goodness in it. Three black-and-white i.e. must expressly differentiate between good and bad deeds. The deed was bad given the punishment and reward are given good deeds. The intent is bad causing misery and good works would produce something fun. For example, we can tell when the pre Baratayuda war in which Karna did not heed his mother Kunti nasehet to not make war with Pandavas. This resulted in the death of Karna in the hands of Arjuna, his brother alone. This kind of story will give mandate-the mandate for child mamatuhi positively to advice elderly.
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Hasil (Inggris) 2:[Salinan]
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SOJET (Story of Javanese Puppet) Character Education and Development.
Story of Javanese Puppet "SOJET" is a concept of the development of children's stories that does not abandon the principle of making a children's story, namely: the creation of dialogue in the story, the message, as well as black and white display of the story. (Hardjana, 2006:49) argues that the dialogue in the story is important to make the story more vivid and interesting so as to give a clear picture of the nature / character's attitude. The second principle of the mandate, meaning that a story would be more meaningful if it contains a positive message or teaching of goodness in it. The third is a black-and-white should explicitly distinguish good and bad deeds. Given the punishment of bad deeds and good deeds are given rewards. That bad deeds lead to misery and good deeds will result in something fun. For example, we can tell when the pre-war Baratayuda where Karna Kunti nasehet not heed his mother not to fight with the Pandavas. This resulted in the death of Karna in the hands of Arjuna, his own brother. This kind of story will give positive mandates for children to respect the advice of parents.
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